#ifndef Texture_H
#define Texture_H


namespace ManchyGL
{
	class Texture
	{
	private:
		bool _isValid;
		unsigned int _texId;
		int _width;
		int _height;
		int _channels;

	public:
		Texture();
		~Texture();
		void Load(char const *filename);
		bool IsValid();
		bool GetTextureId();
	};
}
#endif